/*
 * Hale is highly moddable tactical RPG.
 * Copyright (C) 2012 Jared Stephen
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

package hale.entity;

import hale.util.SimpleJSONObject;

/**
 * The template for a Door
 *
 * @author Jared
 */

public class DoorTemplate extends OpenableTemplate
{

    private final boolean isTransparent;

    /**
     * Creates a new DoorTemplate
     *
     * @param id   the Entity ID for the Door
     * @param data the JSON data to parse
     */

    public DoorTemplate(String id, SimpleJSONObject data)
    {
        super(id, data);

        isTransparent = data.get("isTransparent", false);
    }

    @Override
    public Door createInstance()
    {
        return new Door(this);
    }

    /**
     * Returns true if creatures can see through this door when it is closed, false otherwise.
     * Creatures can always see through open doors
     *
     * @return whether creatures can see through this door when closed
     */

    public boolean isTransparent()
    {
        return isTransparent;
    }

}
